
Dan Issel
1980–81
80 games · 2,641 minutes
NBA player comparison
Michael Ray Richardson ranks ahead of Dan Issel in estimated impact while playing. This compares regular-season performance, not total contribution across the season.

1980–81
80 games · 2,641 minutes

1980–81
79 games · 3,175 minutes
Impact estimate is measured in points per 100 possessions above league average. Zero is average; higher is better. Impact Rate rank is a league place, not a 0–100 score: No. 1 is best.
Michael Ray Richardson's estimated impact per 100 possessions was +3.2, compared with +2.3 for Dan Issel. This compares their impact while playing, not their total contribution across the season. Both players are compared in the 1980–81 season using its published Impact Rate. A ranked comparison requires at least 450 minutes for each player.
Dan Issel: 80 games and 2,641 minutes. Michael Ray Richardson: 79 games and 3,175 minutes. Playing time matters when judging the whole season; the impact estimate above is a rate, not a season total.
Read turnover rate alongside offensive workload. Offensive usage measures the share of team plays a player ends with a shot, free throws, or a turnover while on the court—not every touch, pass, or act of playmaking. These rows provide context; they are not extra points added to the ranking.
Regular season only. Impact figures are estimates; small gaps are not exact. Playoffs, awards and titles do not determine the verdict.
Behind the estimate
A verified breakdown of this season’s published estimate is unavailable. We do not substitute another season’s calculation.
What this does not establish: these figures do not prove that either player made his teammates shoot better. A verified teammate-shooting comparison is unavailable for this selected season. A small difference in the estimates is not a decisive basketball distinction.
Full comparison · 1980–81 season
Start with impact, then compare playing time and skills. Team results add context. These are not categories to tally into a winner.
1 · Ranking evidence
The impact estimate compares performance while playing, not total contribution over the season. The individual-stat estimate plus the lineup adjustment gives the final estimate.
| Metric | Dan Issel | Michael Ray Richardson |
|---|---|---|
| Impact estimateEstimated points per 100 possessions above league average · higher is better | +2.3 | +3.2Better result for this metric. |
| Impact Rate rankLeague place · No. 1 is best | #29 | #16Better result for this metric. |
Dan Issel: verified lineup window unavailable. Michael Ray Richardson: verified lineup window unavailable. The adjustment is not necessarily based on this season alone.
2 · Playing time and responsibility
Read games and minutes alongside impact. Offensive usage is the share of team plays a player ends with a shot, free throws, or a turnover while on court. More usage is not automatically better.
| Metric | Dan Issel | Michael Ray Richardson |
|---|---|---|
| Games | 80 | 79 |
| Minutes | 2,641 | 3,175 |
3 · Individual skills
These figures describe the selected regular seasons. They provide context, not extra points added to the verdict. Green marks the better result for a metric, including lower turnover rates. Workload and shot-selection measures stay neutral. These rows are not votes toward the ranking.
True shooting includes two-pointers, three-pointers, and free throws.
| Metric | Dan Issel | Michael Ray Richardson |
|---|---|---|
| True shooting percentage | 57.5%Better result for this metric. | 51.1% |
| Metric | Dan Issel | Michael Ray Richardson |
|---|---|---|
| Field-goal percentage | 50.3%Better result for this metric. | 46.9% |
| Three-point percentage | 16.7% | 22.5%Better result for this metric. |
| Free-throw percentage | 75.9%Better result for this metric. | 66.3% |
Assist rate is the share of teammates’ made shots assisted while the player is on court. Read turnovers alongside offensive workload; lower turnover rate is generally better.
| Metric | Dan Issel | Michael Ray Richardson |
|---|---|---|
| Assists per game | 2.0 | 7.9Better result for this metric. |
Rebound rate is the share of available rebounds collected while on court.
| Metric | Dan Issel | Michael Ray Richardson |
|---|---|---|
| Rebounds per game | 8.4Better result for this metric. | 6.9 |
Points per game describe scoring volume, not overall impact.
| Metric | Dan Issel | Michael Ray Richardson |
|---|---|---|
| Points per game | 21.9Better result for this metric. | 16.4 |
4 · Team context, not ranking inputs
A verified with/without comparison is unavailable for this scope. We do not substitute another season’s observations.
Four separate questions
These are different ways to understand a career. Only Regular Season Impact determines the hussEyquation verdict. The other three sections add basketball context without adding points or changing the rank.
Michael Ray Richardson leads in impact for 1980–81.
This is the ranking result. It uses regular-season impact only. Team records, playoffs, and awards do not change it.
Dan Issel leads every available measure below.
Context only. Not included in Career Impact Rank. Final records for every listed team-season. A traded season can include more than one team.
Dan Issel leads every available measure below.
Context only. Not included in Career Impact Rank. Team playoff results count only seasons when the player appeared in a playoff game.
Michael Ray Richardson leads every available measure below.
Context only. Not included in Career Impact Rank. Major regular-season honors are recognition, not inputs to the impact ranking.
Source and scope Basketball Reference, NBA seasons 1950–51 through 2025–26, accessed 2026-10-09.
Selected seasons
Both bars show the same NBA season. Missing or unqualified data does not establish a winner.
Estimated points per 100 possessions above that season's league average