Duane Cooper
1992–93
65 games · 645 minutes
NBA player comparison
Marlon Maxey ranks ahead of Duane Cooper in estimated impact while playing. This compares regular-season performance, not total contribution across the season.
1992–93
65 games · 645 minutes
1992–93
43 games · 520 minutes
Impact estimate is measured in points per 100 possessions above league average. Zero is average; higher is better. Impact Rate rank is a league place, not a 0–100 score: No. 1 is best.
Marlon Maxey's estimated impact per 100 possessions was -2.3, compared with -5.3 for Duane Cooper. This compares their impact while playing, not their total contribution across the season. Both players are compared in the 1992–93 season using its published Impact Rate. A ranked comparison requires at least 450 minutes for each player.
Duane Cooper: 65 games and 645 minutes. Marlon Maxey: 43 games and 520 minutes. Playing time matters when judging the whole season; the impact estimate above is a rate, not a season total.
Read turnover rate alongside offensive workload. Offensive usage measures the share of team plays a player ends with a shot, free throws, or a turnover while on the court—not every touch, pass, or act of playmaking. These rows provide context; they are not extra points added to the ranking.
Regular season only. Impact figures are estimates; small gaps are not exact. Playoffs, awards and titles do not determine the verdict.
Behind the estimate
A verified breakdown of this season’s published estimate is unavailable. We do not substitute another season’s calculation.
What this does not establish: these figures do not prove that either player made his teammates shoot better. A verified teammate-shooting comparison is unavailable for this selected season. A small difference in the estimates is not a decisive basketball distinction.
Full comparison · 1992–93 season
Start with impact, then compare playing time and skills. Team results add context. These are not categories to tally into a winner.
1 · Ranking evidence
The impact estimate compares performance while playing, not total contribution over the season. The individual-stat estimate plus the lineup adjustment gives the final estimate.
| Metric | Duane Cooper | Marlon Maxey |
|---|---|---|
| Impact estimateEstimated points per 100 possessions above league average · higher is better | -5.3 | -2.3Better result for this metric. |
| Impact Rate rankLeague place · No. 1 is best | #291 | #218Better result for this metric. |
Duane Cooper: verified lineup window unavailable. Marlon Maxey: verified lineup window unavailable. The adjustment is not necessarily based on this season alone.
2 · Playing time and responsibility
Read games and minutes alongside impact. Offensive usage is the share of team plays a player ends with a shot, free throws, or a turnover while on court. More usage is not automatically better.
| Metric | Duane Cooper | Marlon Maxey |
|---|---|---|
| Games | 65 | 43 |
| Minutes | 645 | 520 |
3 · Individual skills
These figures describe the selected regular seasons. They provide context, not extra points added to the verdict. Green marks the better result for a metric, including lower turnover rates. Workload and shot-selection measures stay neutral. These rows are not votes toward the ranking.
True shooting includes two-pointers, three-pointers, and free throws.
| Metric | Duane Cooper | Marlon Maxey |
|---|---|---|
| True shooting percentage | 45.0% | 57.8%Better result for this metric. |
| Metric | Duane Cooper | Marlon Maxey |
|---|---|---|
| Field-goal percentage | 39.2% | 55.0%Better result for this metric. |
| Three-point percentage | 23.3%Better result for this metric. | 0.0% |
| Free-throw percentage | 71.4%Better result for this metric. | 64.3% |
Assist rate is the share of teammates’ made shots assisted while the player is on court. Read turnovers alongside offensive workload; lower turnover rate is generally better.
| Metric | Duane Cooper | Marlon Maxey |
|---|---|---|
| Assists per game | 2.3Better result for this metric. | 0.3 |
Rebound rate is the share of available rebounds collected while on court.
| Metric | Duane Cooper | Marlon Maxey |
|---|---|---|
| Rebounds per game | 0.8 | 3.8Better result for this metric. |
Points per game describe scoring volume, not overall impact.
| Metric | Duane Cooper | Marlon Maxey |
|---|---|---|
| Points per game | 2.4 | 5.4Better result for this metric. |
4 · Team context, not ranking inputs
A verified with/without comparison is unavailable for this scope. We do not substitute another season’s observations.
Four separate questions
These are different ways to understand a career. Only Regular Season Impact determines the hussEyquation verdict. The other three sections add basketball context without adding points or changing the rank.
Marlon Maxey leads in impact for 1992–93.
This is the ranking result. It uses regular-season impact only. Team records, playoffs, and awards do not change it.
Duane Cooper leads every available measure below.
Context only. Not included in Career Impact Rank. Final records for every listed team-season. A traded season can include more than one team.
No recorded measure separates these careers.
Context only. Not included in Career Impact Rank. Team playoff results count only seasons when the player appeared in a playoff game.
No recorded measure separates these careers.
Context only. Not included in Career Impact Rank. Major regular-season honors are recognition, not inputs to the impact ranking.
Source and scope Basketball Reference, NBA seasons 1950–51 through 2025–26, accessed 2026-10-09.
Selected seasons
Both bars show the same NBA season. Missing or unqualified data does not establish a winner.
Estimated points per 100 possessions above that season's league average