Chris Mullin
1995–96
NBA player comparison
Grant Hill ranks ahead of Chris Mullin in estimated impact while playing. This compares regular-season performance, not total contribution across the season.
1995–96
1995–96
Grant Hill's estimated impact per 100 possessions was +3.9, compared with +2.0 for Chris Mullin. This compares their impact while playing, not their total contribution across the season. Both players are compared in the 1995–96 season using its published Impact Rate. A ranked comparison requires at least 450 minutes for each player.
Chris Mullin: 55 games and 1,617 minutes. Grant Hill: 80 games and 3,260 minutes. Playing time matters when judging the whole season; the impact estimate above is a rate, not a season total.
Read turnover rate alongside offensive workload. Offensive usage measures the share of team plays a player ends with a shot, free throws, or a turnover while on the court—not every touch, pass, or act of playmaking. These rows provide context; they are not extra points added to the ranking.
Regular season only. Impact figures are estimates; small gaps are not exact. Playoffs, awards and titles do not determine the verdict.
Behind the estimate
A verified breakdown of this season’s published estimate is unavailable. We do not substitute another season’s calculation.
What this does not establish: these figures do not prove that either player made his teammates shoot better. A verified teammate-shooting comparison is unavailable for this selected season. A small difference in the estimates is not a decisive basketball distinction.
Full comparison · 1995–96 season
Start with impact, then compare playing time and skills. Team results add context. These are not categories to tally into a winner.
1 · Ranking evidence
The impact estimate compares performance while playing, not total contribution over the season. The individual-stat estimate plus the lineup adjustment gives the final estimate.
| Metric | Chris Mullin | Grant Hill |
|---|---|---|
| Season impactEstimated points per 100 possessions above that season's league average | +2.0 | +3.9Better result for this metric. |
| Season impact rank | #58 | #23Better result for this metric. |
Chris Mullin: verified lineup window unavailable. Grant Hill: verified lineup window unavailable. The adjustment is not necessarily based on this season alone.
2 · Playing time and responsibility
Read games and minutes alongside impact. Offensive usage is the share of team plays a player ends with a shot, free throws, or a turnover while on court. More usage is not automatically better.
| Metric | Chris Mullin | Grant Hill |
|---|---|---|
| Games | 55 | 80 |
| Minutes | 1,617 | 3,260 |
3 · Individual skills
These figures describe the selected regular seasons. They provide context, not extra points added to the verdict. Green marks the better result for a metric, including lower turnover rates. Workload and shot-selection measures stay neutral. These rows are not votes toward the ranking.
True shooting includes two-pointers, three-pointers, and free throws.
| Metric | Chris Mullin | Grant Hill |
|---|---|---|
| True shooting percentage | 60.2%Better result for this metric. | 53.7% |
| Metric | Chris Mullin | Grant Hill |
|---|---|---|
| Field-goal percentage | 49.9%Better result for this metric. | 46.2% |
| Three-point percentage | 39.3%Better result for this metric. | 19.2% |
| Free-throw percentage | 85.6%Better result for this metric. | 75.1% |
Assist rate is the share of teammates’ made shots assisted while the player is on court. Read turnovers alongside offensive workload; lower turnover rate is generally better.
| Metric | Chris Mullin | Grant Hill |
|---|---|---|
| Assists per game | 3.5 | 6.8Better result for this metric. |
Rebound rate is the share of available rebounds collected while on court.
| Metric | Chris Mullin | Grant Hill |
|---|---|---|
| Rebounds per game | 2.9 | 9.8Better result for this metric. |
Points per game describe scoring volume, not overall impact.
| Metric | Chris Mullin | Grant Hill |
|---|---|---|
| Points per game | 13.3 | 20.2Better result for this metric. |
4 · Team context, not ranking inputs
A verified with/without comparison is unavailable for this scope. We do not substitute another season’s observations.
Four separate questions
These are different ways to understand a career. Only Regular Season Impact determines the hussEyquation verdict. The other three sections add basketball context without adding points or changing the rank.
Grant Hill leads in impact for 1995–96.
This is the ranking result. It uses regular-season impact only. Team records, playoffs, and awards do not change it.
Grant Hill leads every available measure below.
Context only. Not included in Career Impact Rank. Final records for every listed team-season. A traded season can include more than one team.
Chris Mullin leads every available measure below.
Context only. Not included in Career Impact Rank. Team playoff results count only seasons when the player appeared in a playoff game.
Grant Hill leads every available measure below.
Context only. Not included in Career Impact Rank. Major regular-season honors are recognition, not inputs to the impact ranking.
Source and scope Basketball Reference, NBA seasons 1950–51 through 2025–26, accessed 2026-10-09.
Selected seasons
Both bars show the same NBA season. Missing or unqualified data does not establish a winner.
Estimated points per 100 possessions above that season's league average